![]() I mean sure, disable mods for achievements is for reducing the chance that people dont use balance-altering mods to get the more rare achievments and play the game es "intended". ![]() how does that differ?Īll examples till now, going from the perspective that P2 knows that P1 uses mods for easier playing, and therefore may felling betrayed when they are talking about the same content and looking on each others achievements. P1 uses Cheat engine, to alter the values of his char. P1 uses some cheesy ingame mechanic, how does that differ? how does that in any way effect P2, when he someday sees in the steam achievement page that P1 finished the game on tactician? P1 uses a mod like "combat sneak" and finish with that the game on tactician. Given unknown player 1 and unknown player 2, which got all achivements in a 4ppl party tactician mode: In booth cases, you choose a way to alter the initial difficulty of game to point where you wanna play it. how does that differ from a mod? how does that impact the achievments in a different way then ppl allowing to mod and get achievments? Originally posted by Grumpy:Lets say I play tactitian lone wolf most cheesy crit phys build possible and reducing with that the difficulty to the lowest possible. That way, if you get your Tactician medal, nobody can argue with it. Instead I hold that as a classic example of why it is impossible to get widesprfead agreement on whether a particualr mod would be "fair", offer no player advantage etc, and thus it is clearly the most righteous and fairest approach to simply disable achievements for all mods period. Personally I think using the respec mirror like that is ultra-cheese, but I know others won't agreee and I could not win that arguement decisively. The counter aguement is that this practice is an abuse of the respec mirror, cheese bascially, not what it was put into the game for.Īnd the counter-counter arguement is that the respec mirror was put into the game and what is put into the vanilla game is always legitimate to use in whatever way the player sees fit. All this mod does is remove that annoying waste of time. You always teleport back to Lady Vengeance and respec for it if you need to talk to an animal for a quest, then teleport back and respec it out again. No, Free Pet Pal is not a player advantage becasue if you are optimising your play properly you will never take Pet Pal as a permanant perk. Now actuallyt this is an advantage to the player be definition becasue thgere is no respec mirror in Fort Joy and using Pet Pal is very usefull there, but leaving that aside you get the arguement as follows: ![]() Now the last one serves to highlight IMO the difficulty of deciding if a particular mod is or is not an advantage to the player:įree Pet Pal: Every charcater get's Pet Pal for free at the start of the game. No, this doesn't devalue the Tactician achievement in any way, no siree. This means you can make it through by respeccing tailor made builds for specific encounters such as the crocs and the frogs and whatnot. So anyone going for the Tactician achievement will probably be aware that the beginning of Fort Joy is the hard part and most who give up will give up there. No Siree.įort Joy Respec: Places a respec mirror by the Braccus statue on the first beach. This is obviously no advantage at all to the player. Perseverance buff: Doubles the effectiveneess of Perseverance. This is obviously no advantage at all to the player, esepcially if they tooik guerilla. No Siree.Ĭombat Sneak: Reduces cost of going into sneak in combat from four to one AP. Neutraslising neecrofire and removing curses at will is obviously no advantage at all to the player. No Siree.įree Bless: Makes Bless a non-source spell so you can use it as much as you like. Every skillbook in the game avaiable for free at any time is obviously no advantage at all to the player. ![]() You can't actually buy the books, you have to steal them but the vendor never objects, so they don't actually cost anything. Skillbook Vendor: Places a merchant with every skillbook in the game in each area. The guy eends with a statementr to the effect "There you go, six essential mods to improve the game without altering the balance" Using mods to get fake achievements directly affects those who got them legit becasue they can't prove they got them legit and the can't prove the modder didn't.Ī lot of the different views on this can be understood by watching this "Top six mods" vid: Yes it is because their achievments are devalued by it. Sure it may not be as "fuffilling" as unlocking them normally, but it's no one elses business how anyone plays their single player experience. It's a primarily single player game for a lot of people, let them play how they want, and reach those achivements how they want. Originally posted by Jaypi3:I think it's dumb to disable achievements with mods.
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